AoeStats
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Highland

506706701Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 59m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Celts · Romania
828
+18
🇨🇦 Huns · Canada
821
+18
🇺🇸 Poles · United States
788
+19
🇺🇸 Malians · United States
769
+20
🇹🇷 Berbers · Türkiye
944
-22
🇹🇷 Spanish · Türkiye
909
-21
🇹🇷 Goths · Türkiye
821
-17
🇹🇷 Britons · Türkiye
760
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,058 14:31 19:46 37:54 ◆ FC into Fire Galleys
30 1,754 11:09 24:38 40:14 ⚔ Scout Rush
29 1,693 11:48 27:32 43:39
27 1,600 10:02 21:31 35:17 ⚔ Scout Rush
21 1,257 11:21 31:37 55:57 ⚔ Archer Rush
19 1,120 13:35 23:02 43:53 ⛏ Fast Castle
17 993 11:08 23:16 43:47 ⛏ Fast Castle
15 904 11:14 21:22 39:42 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,750 41,553 21,070 2,085 91,458 95,215
36,185 25,215 23,575 4,550 89,525 113,220
38,100 22,511 20,090 2,650 83,351 92,586
26,850 26,998 9,585 2,600 66,033 83,267
24,745 16,780 17,630 2,295 61,450 70,231
24,720 15,863 5,680 1,500 47,763 54,103
13,485 17,600 9,445 2,745 43,275 47,660
12,160 15,536 5,665 1,535 34,896 46,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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