AoeStats
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Nomad

507722503Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 37m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1408
+9
🇭🇰 Persians · Hong Kong SAR China
1252
+16
🇩🇪 Dravidians · Germany
1239
+16
🇧🇷 Burmese · Brazil
1440
-21
🇧🇷 Goths · Brazil
1206
-12
🇧🇷 Huns · Brazil
1094
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 2,513 12:48 16:38 36:46 ⛏ Fish Boom FC
37 1,376 12:43 23:34 — ⚔ Fish Boom into M@A into Archers
35 1,322 13:39 18:06 33:47 ⛏ Fish Boom FC
25 928 14:52 23:42 — ⛏ Fish Boom into Fire Galleys FC
19 733 13:46 19:09 — ⛏ Fast Castle
18 673 13:52 21:24 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,495 11,302 7,245 1,050 36,092 38,316
10,200 12,902 7,085 3,005 33,192 36,208
12,410 7,293 2,330 1,500 23,533 23,803
7,610 9,453 3,165 525 20,753 22,208
6,805 9,575 3,000 1,175 20,555 21,223
7,425 6,285 1,635 2,250 17,595 19,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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