Four Lakes
507584240Analyzed1v1 RM
·
13d ago on Sep 18, 2026·
78m 44s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
FingerDash_262's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
FingerDash_262
B
Feudal Age
9:39
vs 10:51
top 12%
Castle Age
24:48
vs 20:09
btm 11%
Imperial Age
45:58
vs 36:23
btm 7%
eAPM
57
vs 32
top 13%
First military
9:00
vs 12:45
top 7%
▲
Fast Feudal Age at 9:39 — faster than 88% of analysed players on Four Lakes
▼
Slow Castle Age at 24:48 — slower than 89% of analysed players on Four Lakes
▼
Slow Imperial Age at 45:58 — slower than 93% of analysed players on Four Lakes
▲
High eAPM (57) — top quarter of analysed players
▲
Early military at 9:00 (Militia) — earlier than 93% of analysed players on Four Lakes
▼
Town centers idle 5:42 of the first 24:48 — keep villagers queued
Smurf de Amourant
B
Feudal Age
10:32
vs 10:51
top 40%
Castle Age
19:37
vs 20:09
top 44%
Imperial Age
40:27
vs 36:23
btm 23%
eAPM
37
vs 32
top 39%
First military
9:52
vs 12:45
top 12%
▼
Slow Imperial Age at 40:27 — slower than 77% of analysed players on Four Lakes
▲
Early military at 9:52 (Militia) — earlier than 88% of analysed players on Four Lakes
▼
Town centers idle 3:32 of the first 19:37 — keep villagers queued