AoeStats
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Arena

509182645Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 53m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
1112
+17
1103
+17
🇮🇳 Malay · India
1205
-19
🇺🇸 Italians · United States
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,443 7:44 16:05 — ⛏ Fast Castle
64 3,434 11:08 15:27 — ⛏ Fast Castle
42 2,235 10:51 14:54 28:12 ⛏ Fast Castle
35 1,843 11:16 15:29 44:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,060 19,845 11,040 1,600 53,545 64,010
17,405 17,805 11,050 850 47,110 57,483
11,380 13,743 7,720 1,865 34,708 35,767
10,580 12,055 6,180 1,165 29,980 31,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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