AoeStats
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Arena

508448645Analyzed
2v2 RM · 11d ago on Sep 22, 2026· 68m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Burgundians · Lithuania
1029
+14
🇨🇳 Berbers · China
996
+14
🇩🇪 Franks · Germany
977
-37
🇩🇪 Magyars · Germany
977
-37
Player eAPM Actions Feudal Castle Imperial Opening
26 1,795 10:16 20:12 37:16
25 1,675 9:51 15:44 34:44 ⛏ Fast Castle
24 1,657 10:27 17:56 31:06 ⚔ Scouts FC
18 1,242 10:12 23:23 38:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,195 28,910 30,830 5,750 107,685 137,872
40,985 31,700 22,515 3,475 98,675 115,476
23,765 27,526 12,075 3,750 67,116 69,218
27,030 23,315 11,350 2,150 63,845 71,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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