AoeStats
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Arena

507666000Analyzed
1v1 RM · 14d ago on Sep 19, 2026· 49m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Burgundians · Lithuania
847
+17
🇪🇸 Lithuanians · Spain
867
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,620 10:49 18:26 35:05 ⚔ FC into Scouts
26 1,274 11:35 17:52 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,825 16,165 9,335 2,800 45,125 48,991
13,865 10,955 8,340 1,600 34,760 36,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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