AoeStats
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Arena

507660640Analyzed
2v2 RM · 15d ago on Sep 19, 2026· 64m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Burgundians · Lithuania
1014
+15
🇧🇷 Georgians · Brazil
986
+16
🇨🇱 Khmer · Chile
999
-16
🇨🇱 Koreans · Chile
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,060 10:52 18:17 33:17 ⚔ FC into Scouts
23 1,507 10:14 15:54 29:05 ⛏ Fast Castle
22 1,424 14:00 21:26 32:10 ⛏ Fast Castle
21 1,342 11:03 18:24 29:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
60,720 26,450 25,660 3,300 116,130 127,118
39,850 33,575 18,965 2,155 94,545 100,535
32,490 40,580 15,800 1,945 90,815 95,487
30,175 11,435 13,420 3,045 58,075 62,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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