AoeStats
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MegaRandom

510182756Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 59m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Hindustanis · Israel
880
+12
🇮🇱 Portuguese · Israel
837
+13
🇮🇱 Lithuanians · Israel
822
+15
🇩🇪 Franks · Germany
800
-14
🇹🇼 Malians · Taiwan
779
-13
768
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,234 12:05 18:59 37:48 ⛏ Fast Castle
28 1,651 10:26 17:43 29:40 ⛏ Fast Castle
23 1,359 10:04 25:13 38:53
18 1,050 11:22 28:33 52:58 ⚔ M@A Rush
14 848 12:49 20:18 34:24 ⛏ Fast Castle
14 803 11:52 29:47 40:34

Resources

Player Food Wood Gold Stone Spent Collected
20,465 15,140 15,875 3,100 54,580 68,604
25,865 13,480 12,010 2,190 53,545 59,049
22,255 10,468 11,195 880 44,798 49,291
17,510 13,550 9,540 2,950 43,550 54,286
17,700 10,170 7,185 3,715 38,770 41,178
16,755 11,730 6,985 2,345 37,815 43,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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