AoeStats
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MegaRandom

504309600Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 49m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Persians · Czechia
1101
+13
🇨🇿 Wei · Czechia
1036
+16
🇨🇿 Ethiopians · Czechia
1003
+17
🇩🇪 Tatars · Germany
1056
-16
🇩🇪 Wu · Germany
1055
-16
🇩🇪 Goths · Germany
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,902 10:38 18:13 32:42 ⛏ Fast Castle
36 1,780 10:51 26:40 — ⚔ Archer Rush
24 1,178 9:49 18:03 32:13 ⛏ Fast Castle
20 988 11:06 22:30 38:06 ⚔ M@A FC
20 984 12:49 18:36 42:36 ⛏ Fast Castle
17 845 11:10 19:56 40:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,145 19,270 16,820 2,990 62,225 84,336
22,205 15,322 10,015 2,675 50,217 62,233
19,840 14,880 11,465 1,000 47,185 58,137
22,975 16,424 5,160 2,250 46,809 51,419
13,315 10,635 6,750 1,760 32,460 33,656
10,575 6,994 4,050 1,560 23,179 27,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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