AoeStats
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African Clearing

504303453Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 39m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
1088
+13
🇨🇿 Wei · Czechia
1020
+16
🇨🇿 Khmer · Czechia
986
+17
🇫🇷 Franks · France
1065
-18
🇹🇷 Vietnamese · Türkiye
1010
-15
🇩🇪 Aztecs · Germany
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,638 16:52 24:05 — ⛏ Fast Castle
34 1,357 14:04 19:44 — ⛏ Fast Castle
28 1,100 16:16 26:26 — ⚔ Drush into Archers
28 1,127 14:41 23:02 — ⛏ Fast Castle
25 1,011 14:38 25:26 36:15 ⚔ Scout Rush
17 695 15:41 32:40 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,475 9,052 4,455 1,700 30,682 36,933
9,930 8,469 2,480 535 21,414 24,906
9,350 6,376 2,770 1,800 20,296 23,170
10,180 4,712 4,070 200 19,162 21,812
7,770 5,320 1,770 1,120 15,980 17,719
6,860 6,330 900 950 15,040 17,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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