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African Clearing

510765084Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 54m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1546
+12
🇨🇳 Armenians · China
1460
+16
🇨🇳 Italians · China
1425
+17
🇨🇳 Vietnamese · China
1268
+23
🇦🇷 Chinese · Argentina
1504
-19
🇭🇰 Spanish · Hong Kong SAR China
1476
-18
🇻🇳 Mongols · Vietnam
1437
-17
🇹🇼 Mongols · Taiwan
1383
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,812 13:08 17:58 36:54 ⛏ Fast Castle
40 2,199 13:25 17:51 38:13 ⛏ Fast Castle
35 1,931 13:14 17:41 38:03 ⛏ Fast Castle
34 1,889 12:56 23:12 41:34 ⚔ Scout Rush
28 1,560 14:45 19:27 34:12 ⚔ FC into Archers into Fish Boom
25 1,355 12:12 21:48 — ⚔ M@A Rush
22 1,223 13:17 17:36 45:51 ⛏ Fast Castle
22 1,198 14:58 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,760 12,989 30,895 1,450 82,094 90,489
22,780 23,777 19,375 3,675 69,607 77,985
16,375 20,505 15,085 3,825 55,790 62,959
20,785 11,572 16,730 855 49,942 50,206
15,500 18,201 9,885 4,800 48,386 52,909
12,490 11,068 3,645 1,830 29,033 31,011
7,485 7,353 2,070 515 17,423 19,711
5,065 5,780 1,005 1,545 13,395 14,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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