AoeStats
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Nomad

507927368Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 64m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Ethiopians · Vietnam
1436
+17
🇺🇸 Lithuanians · United States
1412
+18
🇻🇳 Britons · Vietnam
1411
+18
🇩🇪 Persians · Germany
1361
+20
🇨🇳 Vikings · China
1537
-22
🇨🇳 Portuguese · China
1479
-19
🇨🇳 Japanese · China
1406
-16
🇨🇳 Malay · China
1396
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 4,265 13:24 17:51 41:56 ⛏ Fish Boom FC
60 3,874 13:05 16:57 48:38 ⚔ Fish Boom FC into Archers
60 3,926 13:09 17:46 47:08 ⛏ Fish Boom FC
55 3,597 14:41 19:54 39:48 ⛏ Fish Boom FC
37 2,394 12:35 19:10 63:07 ⚔ Archer Rush
34 2,234 12:41 17:25 39:56 ⚔ Fish Boom FC into Archers
29 1,851 15:25 23:47 37:38 ⛏ Fish Boom into Galleys FC
20 1,292 13:33 21:11 50:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,920 28,255 20,160 5,050 94,385 95,408
35,185 24,420 20,495 9,600 89,700 115,003
35,730 24,947 26,285 2,000 88,962 95,889
22,575 34,715 18,055 7,475 82,820 90,023
19,010 27,629 12,910 5,700 65,249 67,248
17,640 19,683 10,310 3,215 50,848 59,569
16,305 17,139 3,785 1,795 39,024 39,495
7,575 11,475 6,690 4,250 29,990 30,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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