AoeStats
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Arena

507830407Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 20m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Saracens · Hungary
1510
+14
🇨🇳 Bulgarians · China
1456
+16
🇦🇺 Huns · Australia
1420
+17
🇦🇷 Gurjaras · Argentina
1418
+18
🇨🇳 Bohemians · China
1519
-19
🇨🇳 Malay · China
1474
-17
🇨🇳 Jurchens · China
1452
-16
🇨🇳 Inca · China
1372
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 886 10:40 14:27 — ⛏ Fast Castle
40 812 10:48 14:33 — ⛏ Fast Castle
32 656 12:02 15:45 — ⛏ Fast Castle
32 658 12:14 16:09 — ◆ FC into Fast Imp
28 565 10:31 14:37 — ⛏ Fast Castle
28 582 10:24 13:06 — ⛏ Fast Castle
25 510 11:25 16:53 — ⛏ Fast Castle
20 400 10:47 14:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,325 5,445 2,395 0 13,165 12,990
7,500 4,585 200 400 12,685 12,557
4,975 4,500 550 400 10,425 10,444
4,585 3,240 650 200 8,675 9,245
4,750 3,255 200 400 8,605 9,065
4,400 2,110 1,250 655 8,415 8,828
3,900 3,030 250 200 7,380 7,693
3,695 1,935 570 820 7,020 7,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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