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Lombardia

507815386Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 39m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1368
+20
🇲🇽 Persians · Mexico
1367
+20
🇩🇪 Magyars · Germany
1342
+21
🇬🇧 Japanese · United Kingdom
1323
+22
🇨🇳 Khitans · China
1531
-23
🇨🇳 Mongols · China
1484
-22
🇨🇳 Shu · China
1460
-21
🇨🇳 Hindustanis · China
1372
-17
Player eAPM Actions Feudal Castle Imperial Opening
73 2,837 8:37 23:32 — ⚔ Archer Rush
63 2,470 10:10 24:03 35:38 ⚔ Scout Rush
46 1,798 8:20 24:20 — ⚔ Scout Rush
36 1,407 10:24 14:38 31:49 ⛏ Fast Castle
28 1,098 10:07 16:27 32:07 ⛏ Fast Castle
27 1,072 11:10 26:27 — ⚔ Skirmisher Rush
22 845 11:32 14:34 — ⛏ Fast Castle
22 872 11:18 17:04 37:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,620 11,111 10,080 2,380 44,191 55,311
15,375 12,264 9,265 3,040 39,944 43,303
11,770 14,199 7,280 1,085 34,334 40,702
16,555 10,075 5,020 2,410 34,060 39,056
15,300 7,922 4,735 1,075 29,032 31,729
13,300 8,830 4,840 200 27,170 32,341
16,035 5,358 570 30 21,993 25,993
8,550 7,252 665 1,250 17,717 19,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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