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Black Forest

507797831Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 44m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1541
+11
🇨🇳 Portuguese · China
1490
+13
🇨🇳 Gurjaras · China
1464
+14
🇨🇳 Vikings · China
1367
+19
🇩🇪 Chinese · Germany
1458
-16
🇩🇪 Burmese · Germany
1447
-15
🇩🇪 Tupi · Germany
1420
-14
🇷🇺 Armenians · Russia
1382
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 3,071 11:36 15:42 26:49 ⛏ Fast Castle
47 2,116 9:37 25:15 — ⚔ Archer Rush
42 1,898 11:00 15:00 — ⛏ Fast Castle
36 1,615 11:25 15:13 29:13 ⛏ Fast Castle
35 1,548 10:29 14:04 37:09 ⛏ Fast Castle
27 1,214 10:57 18:06 33:44 ⛏ Fast Castle
23 1,011 20:55 25:23 — ⚔ Drush FC
23 1,036 11:14 15:14 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,340 18,770 11,860 2,500 67,470 73,755
29,840 11,795 20,770 3,850 66,255 68,185
21,415 17,589 24,295 2,255 65,554 67,941
24,150 14,552 15,530 2,875 57,107 61,630
17,810 9,125 8,890 475 36,300 37,963
10,575 8,628 6,100 1,590 26,893 34,210
8,860 10,133 7,245 400 26,638 31,841
6,495 5,305 1,705 280 13,785 13,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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