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Arabia

507792193Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 30m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
1530
+11
🇨🇳 Franks · China
1477
+13
🇨🇳 Ethiopians · China
1450
+14
🇨🇳 Turks · China
1347
+20
🇮🇹 Shu · Italy
1472
-17
🇩🇪 Hindustanis · Germany
1413
-14
🇪🇸 Magyars · Spain
1396
-14
🇺🇦 Slavs · Ukraine
1377
-13
Player eAPM Actions Feudal Castle Imperial Opening
89 2,747 8:45 26:15 — ⚔ Archer Rush
56 1,708 8:55 23:06 — ⚔ Archer Rush
49 1,495 9:26 25:18 — ⚔ Archer Rush
46 1,419 10:34 23:54 — ⚔ Scout Rush
46 1,413 9:14 22:06 — ⚔ Scout Rush
45 1,385 8:43 24:35 — ⚔ Scout Rush
44 1,366 8:47 22:50 — ⚔ Archer Rush
44 1,358 9:19 23:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,380 8,767 7,295 625 25,067 25,485
11,360 4,743 5,020 100 21,223 21,565
12,205 5,383 1,325 100 19,013 19,952
5,760 7,042 5,530 105 18,437 18,885
9,650 5,105 2,370 850 17,975 18,353
9,705 4,093 2,875 0 16,673 16,750
5,850 6,615 3,885 200 16,550 18,427
5,355 6,349 3,860 200 15,764 15,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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