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Oasis

507785698Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 37m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
1455
+17
🇹🇷 Poles · Türkiye
1436
+18
1411
+19
🇪🇸 Magyars · Spain
1376
+20
🇨🇳 Saracens · China
1553
-23
🇨🇳 Franks · China
1496
-19
🇨🇳 Magyars · China
1468
-18
🇨🇳 Ethiopians · China
1361
-14
Player eAPM Actions Feudal Castle Imperial Opening
83 3,135 8:52 26:28 — ⚔ Scout Rush
71 2,678 9:15 27:23 — ⚔ Archer Rush
53 2,018 9:34 29:28 — ⚔ Archer Rush
50 1,889 8:39 22:06 — ⚔ Archer Rush
46 1,750 9:21 24:08 — ⚔ Scout Rush
44 1,657 8:44 26:00 — ⚔ Scout Rush
33 1,231 9:23 26:19 — ⚔ Archer Rush
30 1,127 10:35 24:56 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,540 6,625 6,025 105 39,295 39,868
19,005 7,810 8,995 400 36,210 39,071
13,675 5,290 6,845 775 26,585 27,762
12,970 4,964 5,825 65 23,824 24,958
8,475 8,970 5,450 200 23,095 25,082
5,710 6,575 5,760 130 18,175 18,002
6,250 7,031 3,980 885 18,146 18,449
5,825 6,656 5,390 205 18,076 19,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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