AoeStats
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MegaRandom

507784056Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 1m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1507
+15
🇩🇪 Teutons · Germany
1489
+16
🇹🇷 Mongols · Türkiye
1482
+16
🇳🇴 Spanish · Norway
1437
+18
🇨🇳 Romans · China
1572
-19
🇨🇳 Maya · China
1514
-18
🇨🇳 Tatars · China
1484
-16
🇨🇳 Berbers · China
1373
-12
Player eAPM Actions Feudal Castle Imperial Opening
113 196 — — —
72 124 — — —
62 107 — — —
62 107 — — —
54 94 — — —
51 88 — — —
33 57 — — —
25 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 0 0 0 250 215
200 0 0 0 200 136
200 0 0 0 200 236
150 0 0 0 150 90
150 0 0 0 150 85
150 0 0 0 150 135
100 0 0 0 100 136
100 0 0 0 100 135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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