AoeStats
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Fortress

508855497Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1687
+9
🇨🇳 Maya · China
1605
+12
🇨🇳 Japanese · China
1565
+13
🇨🇳 Hindustanis · China
1471
+17
🇹🇷 Inca · Türkiye
1553
-14
🇹🇼 Romans · Taiwan
1534
-14
🇩🇪 Mongols · Germany
1518
-13
🇫🇷 Slavs · France
1431
-10
Player eAPM Actions Feudal Castle Imperial Opening
87 4,254 6:59 10:44 24:06 ⛏ Fast Castle
59 2,907 8:04 11:33 27:54 ⛏ Fast Castle
49 2,423 6:44 10:43 24:41 ⛏ Fast Castle
44 2,158 9:11 13:06 24:14 ⛏ Fast Castle
39 1,937 7:55 11:39 28:14 ⛏ Fast Castle
38 1,876 6:46 10:27 25:40 ⛏ Fast Castle
35 1,719 7:11 10:48 28:28 ⛏ Fast Castle
19 935 7:57 12:19 27:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,195 21,150 23,800 4,380 95,525 98,822
47,880 18,288 18,515 4,340 89,023 92,971
19,250 35,240 24,585 2,915 81,990 86,863
30,350 26,400 16,870 4,775 78,395 82,827
21,590 26,105 21,885 3,550 73,130 80,642
16,575 33,785 19,375 3,220 72,955 86,623
29,330 14,730 14,865 5,810 64,735 69,422
25,095 20,915 11,585 4,230 61,825 80,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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