AoeStats
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Lombardia

508426235Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 45m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tupi · China
1696
+10
🇨🇳 Magyars · China
1374
+23
🇨🇳 Mapuche · China
1550
-17
🇵🇹 Bengalis · Portugal
1534
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,423 10:26 14:05 37:19 ⛏ Fast Castle
49 2,221 8:50 18:19 36:12 ⚔ Scout Rush
48 2,173 10:43 15:08 35:46 ⛏ Fast Castle
41 1,839 10:36 14:50 41:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,960 15,099 11,815 3,070 53,944 59,704
15,945 18,487 13,975 2,900 51,307 59,335
19,970 15,146 12,650 3,025 50,791 52,483
13,600 13,239 7,565 1,760 36,164 38,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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