AoeStats
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Arabia

507504279Analyzed
1v1 RM · 14d ago on Sep 18, 2026· 50m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
2010
+15
🇺🇾 Turks · Uruguay
1984
-15
Player eAPM Actions Feudal Castle Imperial Opening
73 3,638 9:15 20:07 39:46 ⚔ Scouts into Archers
51 2,556 10:23 19:22 37:58

Resources

Player Food Wood Gold Stone Spent Collected
32,740 22,391 10,255 3,650 69,036 71,112
12,385 18,826 14,205 200 45,616 47,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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