AoeStats
← Tysanti

Arena

509986933Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 111m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
223
+19
🇦🇷 Burgundians · Argentina
289
-19
Player eAPM Actions Feudal Castle Imperial Opening
18 1,983 11:59 21:30 34:05 ⛏ Fast Castle
9 1,003 14:17 28:26 45:57 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
47,455 28,975 30,040 3,965 110,435 121,065
44,025 19,206 18,625 3,285 85,141 103,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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