AoeStats
← Tysanti

MegaRandom

509981165Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 90m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
634
+17
🇺🇸 Portuguese · United States
630
+18
🇺🇸 Bengalis · United States
609
+18
🇺🇸 Vikings · United States
817
-23
🇵🇪 Muisca · Peru
750
-21
🇦🇷 Khmer · Argentina
426
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,993 13:28 26:11 40:33 ⚔ Archer Rush
16 1,415 12:16 23:13 35:26 ⚔ FC into Scouts
16 1,419 11:43 17:24 39:23 ⛏ Fast Castle
13 1,189 14:15 23:07 46:01 ⚔ Archer Rush
12 1,095 18:05 24:01 39:49 ⚔ Archer Rush
3 302 11:41 21:43 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
44,240 51,937 38,615 8,025 142,817 159,176
36,165 25,730 44,200 5,775 111,870 147,997
29,420 16,135 22,395 4,300 72,250 85,775
35,570 13,680 6,420 10,200 65,870 89,227
25,920 21,611 12,900 3,175 63,606 71,710
5,025 4,395 425 875 10,720 11,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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