AoeStats
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Arena

504579727Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 85m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
543
+9
🇦🇷 Sicilians · Argentina
438
+13
🇦🇷 Bohemians · Argentina
398
+15
🇦🇷 Khmer · Argentina
432
-14
🇫🇷 Spanish · France
387
-13
🇨🇳 Lithuanians · China
310
-10
Player eAPM Actions Feudal Castle Imperial Opening
25 2,162 13:40 18:55 26:49 ◆ FC into Fast Imp
13 1,129 13:23 23:13 31:32 ◆ FC into Fast Imp
12 1,065 12:14 21:53 37:38 ⛏ Fast Castle
11 931 13:38 29:50 42:00 ⛏ Fast Castle
11 934 12:25 20:53 43:53 ⛏ Fast Castle
10 885 12:24 26:13 44:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,515 50,830 22,350 8,350 113,045 132,024
18,985 39,335 39,020 2,995 100,335 133,537
36,195 20,275 23,020 5,960 85,450 103,273
40,295 12,922 18,500 3,495 75,212 105,835
24,415 23,775 14,705 4,350 67,245 93,172
37,485 12,965 13,565 1,755 65,770 73,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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