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Fortress

508711494Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 85m 56s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Slavs · Poland
1366
+18
🇵🇱 Bohemians · Poland
1361
+18
🇩🇰 Vietnamese · Denmark
1403
-18
🇩🇰 Huns · Denmark
1401
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 4,969 7:35 11:46 27:39 ⛏ Fast Castle
46 3,978 7:56 11:33 31:20 ⛏ Fast Castle
34 2,931 7:44 11:42 36:51 ⛏ Fast Castle
31 2,642 9:17 13:09 37:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,795 33,671 33,635 10,080 175,181 186,100
51,840 71,680 24,370 2,345 150,235 154,192
44,065 68,237 31,690 3,295 147,287 151,415
88,255 28,950 16,330 3,225 136,760 139,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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