AoeStats
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Arena

508091072Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 58m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1446
+13
🇦🇷 Slavs · Argentina
1389
+15
🇵🇱 Tatars · Poland
1380
-14
🇵🇱 Koreans · Poland
1375
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 3,393 10:11 14:35 30:03 ⛏ Fast Castle
42 2,443 10:31 14:39 28:46 ⛏ Fast Castle
33 1,947 11:03 15:12 29:23 ⚔ FC into Scouts
23 1,349 11:02 15:06 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,210 26,105 24,820 4,370 97,505 107,021
26,800 37,677 19,405 3,980 87,862 97,881
23,090 24,695 14,965 4,850 67,600 73,059
26,505 20,080 12,045 2,400 61,030 60,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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