AoeStats
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Arena

508084675Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Burgundians · Poland
1366
+14
🇵🇱 Khitans · Poland
1361
+14
🇵🇱 Bohemians · Poland
1267
+18
🇺🇸 Maya · United States
1330
-16
🇮🇪 Koreans · Ireland
1314
-15
🇧🇪 Khmer · Belgium
1310
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,347 10:25 14:59 31:32 ⛏ Fast Castle
52 2,284 10:28 14:43 29:08 ⛏ Fast Castle
51 2,218 12:13 16:37 33:21 ⛏ Fast Castle
38 1,639 11:32 15:23 31:13 ⛏ Fast Castle
37 1,607 10:45 15:13 31:24 ⛏ Fast Castle
29 1,255 10:55 15:15 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,940 16,510 18,340 1,700 61,490 72,720
20,335 20,160 10,345 2,215 53,055 56,186
20,215 20,395 9,160 2,380 52,150 67,892
14,755 23,800 9,295 2,900 50,750 61,575
19,850 14,000 11,830 3,450 49,130 52,352
18,045 11,823 5,905 2,635 38,408 40,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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