AoeStats
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Pilgrims

508073249Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 30m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1312
+16
🇩🇪 Spanish · Germany
1302
+17
🇵🇱 Muisca · Poland
1368
-19
🇵🇱 Portuguese · Poland
1265
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,153 10:30 22:01 — ⚔ Fish Boom into Scouts into Skirms
59 1,823 10:02 21:54 — ⛏ Fish Boom into Galleys into Fire Galleys FC
41 1,273 9:47 13:37 — ⛏ Fish Boom FC into Galleys
39 1,197 11:54 16:42 30:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,195 8,225 2,855 1,800 21,075 25,803
4,875 10,778 3,175 300 19,128 19,721
5,075 9,798 2,670 975 18,518 18,281
6,650 5,978 1,470 775 14,873 15,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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