AoeStats
← Marianob04

Arena

510791998Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 62m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1129
+14
🇦🇷 Lithuanians · Argentina
1059
+16
🇺🇸 Britons · United States
1028
+18
🇪🇸 Hindustanis · Spain
1025
+17
🇨🇳 Byzantines · China
1090
-17
🇨🇳 Portuguese · China
1084
-17
🇨🇳 Italians · China
1067
-16
🇨🇳 Aztecs · China
1037
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,934 11:01 15:03 34:26 ⛏ Fast Castle
34 2,105 9:54 15:51 33:52 ⚔ FC into Scouts
30 1,903 10:50 17:17 26:26 ⛏ Fast Castle
28 1,733 10:20 16:08 28:46 ⛏ Fast Castle
25 1,553 9:41 20:57 33:43 ⛏ Fast Castle
20 1,278 11:45 18:56 32:53 ⛏ Fast Castle
19 1,169 10:44 16:38 30:29 ⛏ Fast Castle
17 1,075 11:04 19:32 33:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,955 32,290 25,070 4,000 95,315 96,613
30,550 19,880 24,275 4,400 79,105 87,347
39,830 15,525 15,525 3,485 74,365 96,985
31,020 19,435 17,630 4,130 72,215 77,136
26,610 25,080 16,725 2,800 71,215 105,391
24,050 21,305 21,115 2,700 69,170 80,760
17,630 23,765 17,465 5,980 64,840 74,997
23,455 23,240 14,210 3,175 64,080 75,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.