AoeStats
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Arena

510786783Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 37m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1045
+14
🇵🇪 Gurjaras · Peru
1039
+15
🇨🇴 Burgundians · Colombia
1021
+15
🇨🇳 Britons · China
1008
+16
🇩🇪 Bohemians · Germany
1017
-15
🇨🇳 Burgundians · China
1006
-15
🇨🇴 Chinese · Colombia
1002
-15
🇿🇦 Britons · South Africa
1002
-42
Player eAPM Actions Feudal Castle Imperial Opening
48 1,798 10:48 14:24 36:31 ⛏ Fast Castle
38 1,436 11:01 15:02 28:53 ⛏ Fast Castle
35 1,311 10:51 14:46 — ⛏ Fast Castle
27 1,023 11:55 16:22 32:51 ⛏ Fast Castle
24 895 11:36 15:19 30:03 ⛏ Fast Castle
17 654 10:57 15:35 33:20 ⛏ Fast Castle
17 638 10:20 16:50 32:16 ⛏ Fast Castle
5 203 20:11 — — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,820 11,390 12,960 1,000 48,170 58,906
22,145 16,480 8,100 950 47,675 54,692
15,870 13,455 10,175 2,150 41,650 45,381
16,735 11,420 6,150 1,650 35,955 41,630
12,345 14,520 5,910 2,255 35,030 38,942
11,645 12,240 5,180 1,910 30,975 37,100
14,760 9,650 3,980 1,550 29,940 35,416
1,950 1,695 1,050 125 4,820 5,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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