AoeStats
← Marianob04

Arabia

510633575Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 63m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1084
+14
🇵🇱 Mongols · Poland
1082
+14
🇨🇳 Sicilians · China
1069
+15
🇬🇧 Japanese · United Kingdom
1061
+15
🇧🇷 Inca · Brazil
1086
-16
🇦🇷 Vietnamese · Argentina
1060
-15
🇬🇧 Jurchens · United Kingdom
1026
-14
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 4,642 10:19 31:30 51:28 ⚔ Scout Rush
40 2,560 10:19 21:57 45:18 ⚔ Archers into Skirms
37 2,384 9:50 25:15 — ⚔ M@A into Archers
30 1,928 10:09 19:52 54:59 ⚔ M@A FC
23 1,480 11:13 40:00 — ⛏ Fast Castle
15 963 12:06 18:54 44:02 ⛏ Fast Castle
12 788 11:06 20:55 38:13 ⚔ Towers FC
10 668 43:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
38,630 12,123 16,355 1,700 68,808 76,313
34,220 21,715 8,285 850 65,070 76,927
20,990 19,290 13,440 2,760 56,480 66,348
20,080 9,235 8,385 2,900 40,600 42,011
12,860 13,751 2,390 405 29,406 32,483
10,230 12,960 3,115 1,465 27,770 29,317
11,615 8,381 2,375 1,220 23,591 29,601
3,550 3,035 0 400 6,985 9,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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