AoeStats
← Marianob04

Baltic

510630404Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 24m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1080
+17
🇧🇷 Armenians · Brazil
1069
+17
🇦🇷 Tatars · Argentina
1042
+18
🇷🇺 Koreans · Russia
1033
+18
🇮🇳 Tupi · India
1112
-18
🇨🇳 Spanish · China
1098
-18
🇨🇦 Hindustanis · Canada
1077
-17
🇹🇷 Portuguese · Türkiye
1073
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 976 9:56 16:28 — ⛏ Fish Boom FC
36 890 11:45 19:14 — ⛏ Fish Boom into Galleys FC
31 781 10:20 19:36 — ⛏ Fish Boom FC
27 677 12:12 16:50 — ⛏ Fish Boom FC
25 621 12:03 15:54 — ⛏ Fish Boom FC
24 608 9:36 17:01 — ⛏ Fast Castle
17 431 12:22 20:24 — ⛏ Fish Boom into Fire Galleys FC
14 357 13:43 20:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,175 7,440 1,685 300 14,600 15,446
5,920 6,135 1,695 200 13,950 14,947
5,325 6,080 1,770 750 13,925 14,702
4,650 6,325 1,435 135 12,545 12,500
4,750 5,215 950 395 11,310 11,854
4,635 5,212 880 390 11,117 12,627
5,750 4,125 250 410 10,535 11,123
4,290 4,320 940 885 10,435 11,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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