AoeStats
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Black Forest

510136334Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 5m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1139
+14
🇮🇳 Goths · India
1115
+15
🇹🇼 Koreans · Taiwan
1061
+17
🇹🇼 Britons · Taiwan
1056
+17
🇹🇼 Bohemians · Taiwan
1119
-17
🇨🇳 Ethiopians · China
1096
-16
🇹🇼 Mongols · Taiwan
1085
-16
1050
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 417 — — —
44 240 — — —
43 235 — — —
42 228 — — —
37 203 — — —
18 99 — — —
13 70 — — —
12 65 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 66 0 0 1,116 1,209
850 225 0 0 1,075 1,048
800 250 0 0 1,050 1,037
750 227 50 0 1,027 929
750 50 0 0 800 919
550 170 50 0 770 728
500 125 50 0 675 721
500 150 0 0 650 398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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