AoeStats
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Black Forest

510685945Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 33m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
1427
+14
🇨🇴 Japanese · Colombia
1338
+17
🇲🇽 Lithuanians · Mexico
1326
+18
🇨🇴 Hindustanis · Colombia
1190
+23
🇺🇸 Japanese · United States
1387
-19
🇦🇺 Mongols · Australia
1369
-18
🇦🇺 Lithuanians · Australia
1362
-18
🇨🇴 Byzantines · Colombia
1341
-17
Player eAPM Actions Feudal Castle Imperial Opening
61 2,022 11:38 22:00 — ⚔ Archer Rush
59 1,971 9:25 19:17 — ⚔ Scout Rush
41 1,370 14:35 18:33 32:52 ⛏ Fast Castle
33 1,090 9:42 24:25 — ⚔ M@A into Towers
31 1,022 10:30 15:10 27:46 ⛏ Fast Castle
30 991 13:44 — —
29 971 13:50 17:50 32:22 ⛏ Fast Castle
27 894 10:46 14:44 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,000 9,690 5,445 950 30,085 32,519
13,795 9,878 3,940 925 28,538 32,777
16,745 7,630 3,470 300 28,145 31,593
14,145 8,767 2,100 1,015 26,027 27,367
6,405 5,438 2,960 1,600 16,403 17,553
7,545 4,252 2,880 750 15,427 16,669
6,000 5,193 1,480 1,885 14,558 15,143
3,845 3,890 50 340 8,125 9,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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