AoeStats
← El lale8222

Nomad

507909937Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 53m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
1124
+13
🇨🇱 Britons · Chile
1103
+14
🇲🇽 Japanese · Mexico
1089
+15
🇲🇽 Teutons · Mexico
1094
-15
🇲🇽 Saracens · Mexico
1061
-14
🇲🇽 Wei · Mexico
1045
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,869 14:24 20:25 29:22 ⛏ Fish Boom FC
30 1,614 15:12 22:18 40:11 ⛏ Fish Boom FC
29 1,551 16:05 20:35 36:44 ⛏ Fish Boom FC
22 1,166 14:09 19:44 33:02 ⛏ Fish Boom FC
22 1,162 13:45 20:31 39:38 ⛏ Fish Boom FC
16 853 17:01 23:03 35:19 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,460 26,585 7,100 2,785 61,930 66,388
16,610 24,641 10,535 2,350 54,136 56,125
22,060 18,380 11,765 1,600 53,805 58,654
21,575 16,690 9,410 2,280 49,955 52,317
8,875 15,245 11,750 1,260 37,130 46,663
12,815 13,343 3,850 2,800 32,808 33,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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