AoeStats
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Black Forest

509452415Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 31m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1295
+15
🇦🇷 Turks · Argentina
1287
+15
🇦🇷 Persians · Argentina
1277
+16
🇷🇺 Mongols · Russia
1260
+16
🇩🇪 Mongols · Germany
1306
-17
🇮🇹 Goths · Italy
1303
-17
🇮🇳 Burmese · India
1231
-14
🇯🇵 Teutons · Japan
1229
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,576 13:02 21:31 25:58 ◆ FC into Fast Imp
47 1,467 12:41 16:15 — ⛏ Fast Castle
45 1,390 12:20 16:26 — ⛏ Fast Castle
30 920 10:17 14:27 29:34 ⛏ Fast Castle
26 816 11:36 15:36 — ⛏ Fast Castle
25 786 10:19 14:22 — ⛏ Fast Castle
21 646 10:16 13:50 29:31 ⛏ Fast Castle
19 589 10:11 20:53 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,485 10,315 2,820 950 27,570 30,360
14,710 9,295 3,160 200 27,365 30,858
12,250 10,905 3,110 950 27,215 29,142
11,325 7,090 2,025 950 21,390 27,185
8,550 8,259 930 1,835 19,574 21,045
7,555 6,604 4,785 410 19,354 20,117
4,885 6,173 2,780 350 14,188 15,727
6,225 4,695 2,215 0 13,135 16,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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