Four Lakes
509738231Analyzed1v1 RM
·
3d ago on Sep 27, 2026·
53m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Sir_Malmsteen's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
JR | azero
C
Feudal Age
12:01
vs 10:51
btm 21%
Castle Age
16:50
vs 20:09
top 15%
Imperial Age
48:04
vs 36:23
btm 4%
eAPM
36
vs 32
top 41%
First military
13:27
vs 12:45
btm 43%
▼
Slow Feudal Age at 12:01 — slower than 79% of analysed players on Four Lakes
▲
Fast Castle Age at 16:50 — faster than 85% of analysed players on Four Lakes
▼
Slow Imperial Age at 48:04 — slower than 96% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 16:50
Sir_Malmsteen
C
Feudal Age
12:08
vs 10:51
btm 19%
Castle Age
20:09
vs 20:09
top 50%
Imperial Age
45:33
vs 36:23
btm 7%
eAPM
35
vs 32
top 42%
First military
12:13
vs 12:45
top 43%
▼
Slow Feudal Age at 12:08 — slower than 81% of analysed players on Four Lakes
▼
Slow Imperial Age at 45:33 — slower than 93% of analysed players on Four Lakes
▼
Town centers idle 4:47 of the first 20:09 — keep villagers queued