AoeStats
← SigmaGoon18

Arena

508585888Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1151
+13
🇦🇷 Mongols · Argentina
1130
+14
🇨🇳 Franks · China
1120
+14
🇨🇳 Sicilians · China
1067
+16
🇲🇽 Bulgarians · Mexico
1229
-21
🇺🇸 Turks · United States
1031
-12
🇺🇸 Magyars · United States
1030
-12
🇧🇷 Hindustanis · Brazil
1016
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,314 10:23 14:54 32:19 ⛏ Fast Castle
32 1,403 10:32 14:46 42:15 ⛏ Fast Castle
29 1,252 10:32 14:38 29:53 ⛏ Fast Castle
29 1,284 14:13 18:24 40:36 ⛏ Fast Castle
28 1,217 11:23 15:43 34:38 ⛏ Fast Castle
26 1,150 13:25 17:56 — ⛏ Fast Castle
21 899 13:25 17:17 22:22 ◆ FC into Fast Imp
20 874 11:39 16:05 28:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,380 10,195 17,170 3,150 53,895 63,061
22,680 11,240 11,815 3,650 49,385 58,093
23,160 17,008 6,500 950 47,618 55,370
22,675 13,269 9,610 1,105 46,659 49,431
22,830 12,670 9,235 1,555 46,290 52,473
19,660 15,120 9,120 2,250 46,150 50,697
12,680 15,730 12,520 1,600 42,530 46,456
15,390 7,655 9,550 100 32,695 37,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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