AoeStats
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Oasis

510175008Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 61m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1007
+13
🇹🇷 Hindustanis · Türkiye
950
+15
🇺🇸 Romans · United States
934
-14
🇺🇸 Italians · United States
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,504 10:19 14:11 39:12 ⛏ Fast Castle
33 2,050 11:50 17:21 38:46 ⛏ Fast Castle
23 1,412 14:18 22:04 34:44 ⛏ Fast Castle
22 1,342 9:51 21:53 37:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,010 19,875 15,430 2,955 66,270 75,787
25,085 14,982 19,150 1,675 60,892 63,896
22,300 15,494 10,490 2,350 50,634 64,393
13,830 9,195 4,610 4,850 32,485 32,617
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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