AoeStats
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Coastal Forest

510386281Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 32m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1942
+13
🇨🇭 Huns · Switzerland
1514
+29
🇲🇽 Portuguese · Mexico
1862
-21
🇲🇽 Ethiopians · Mexico
1841
-21
Player eAPM Actions Feudal Castle Imperial Opening
80 2,574 10:06 20:30 — ⚔ Fish Boom into Scouts
66 2,098 13:04 17:20 — ⚔ Fish Boom FC into Archers
64 2,045 11:29 15:03 — ⛏ Fast Castle
59 1,880 23:19 31:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,065 15,928 6,300 400 38,693 39,437
7,105 7,193 1,445 200 15,943 16,148
2,600 4,233 3,685 750 11,268 11,199
5,400 2,726 250 200 8,576 8,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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