AoeStats
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MegaRandom

510374301Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 24m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Hindustanis · Switzerland
1502
+10
🇨🇭 Bohemians · Switzerland
1453
+12
🇩🇪 Romans · Germany
1328
+17
🇵🇰 Portuguese · Pakistan
915
+30
🇫🇷 Burgundians · France
1366
-18
🇪🇸 Ethiopians · Spain
1363
-18
🇩🇪 Sicilians · Germany
1343
-17
🇹🇷 Spanish · Türkiye
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 1,945 9:07 19:11 — ⚔ Archer Rush
66 1,644 10:05 22:36 — ⚔ Archer Rush
57 1,410 8:55 — — ⚔ Scout Rush
46 1,150 10:02 — — ⚔ Archer Rush
40 999 9:52 — — ⚔ Scout Rush
34 836 10:22 24:42 — ⚔ Scout Rush
34 836 10:33 14:56 — ⛏ Fast Castle
19 463 10:50 19:37 —

Resources

Player Food Wood Gold Stone Spent Collected
5,100 4,645 2,075 100 11,920 12,823
4,625 4,646 2,315 100 11,686 11,879
5,035 3,511 870 1,500 10,916 11,740
6,790 3,490 350 125 10,755 11,748
4,750 2,712 400 215 8,077 8,693
2,775 3,623 1,450 125 7,973 8,867
4,185 2,965 270 200 7,620 8,692
4,430 2,929 50 0 7,409 8,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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