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African Clearing

510365134Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 60m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1287
+18
🇹🇼 Ethiopians · Taiwan
1278
+18
🇨🇳 Berbers · China
1137
+23
🇨🇭 Turks · Switzerland
1529
-27
🇨🇭 Burmese · Switzerland
1478
-25
🇩🇪 Vietnamese · Germany
1349
-21
🇵🇰 Bengalis · Pakistan
920
-5
Player eAPM Actions Feudal Castle Imperial Opening
65 3,902 12:04 23:22 37:58 ⚔ Scouts into Archers into Skirms
60 3,643 11:38 21:55 40:16 ⚔ Archer Rush
52 3,163 14:15 17:40 38:59 ⛏ Fish Boom FC
48 2,930 12:43 18:56 35:32 ⚔ Scout Rush
42 2,568 12:04 19:17 43:18 ⚔ Archer Rush
39 2,335 14:51 18:37 37:25 ⛏ Fast Castle
39 2,343 14:45 19:22 34:04 ⛏ Fish Boom FC
16 982 15:31 21:34 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,000 42,091 23,600 4,300 91,991 93,333
31,630 25,244 25,560 3,835 86,269 98,921
35,255 34,780 11,275 4,635 85,945 123,014
14,670 30,275 21,415 8,925 75,285 85,603
24,310 29,384 11,965 1,555 67,214 77,908
26,570 22,912 11,135 3,145 63,762 65,256
21,735 21,036 10,620 2,465 55,856 55,821
18,055 12,536 11,840 2,475 44,906 56,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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