AoeStats
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Nomad

509792796Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 50m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1233
+14
🇲🇽 Persians · Mexico
1121
+18
🇵🇪 Tupi · Peru
1182
-16
🇵🇪 Berbers · Peru
1179
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,901 14:47 19:24 39:42 ⛏ Fish Boom FC into Fire Galleys
35 1,781 12:56 18:14 38:48 ⛏ Fish Boom FC
32 1,613 15:32 23:10 39:27 ⛏ Fish Boom into Galleys FC
29 1,499 12:25 16:18 40:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,855 28,547 21,395 3,750 84,547 85,376
22,945 17,968 11,775 5,915 58,603 61,416
18,520 18,078 6,475 3,100 46,173 53,122
15,505 16,730 6,570 2,450 41,255 45,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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