AoeStats
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Arena

507864103Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 53m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1246
+13
🇵🇪 Muisca · Peru
1182
+16
🇲🇽 Burgundians · Mexico
1233
-16
🇲🇽 Celts · Mexico
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,129 11:10 15:10 30:19 ⛏ Fast Castle
45 2,365 10:27 15:05 29:37 ⛏ Fast Castle
38 2,028 10:09 14:29 31:47 ⛏ Fast Castle
26 1,391 11:57 15:43 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,490 30,005 33,465 5,615 114,575 116,058
24,855 23,955 16,430 4,445 69,685 72,106
22,215 21,210 6,490 4,235 54,150 54,474
17,930 16,323 7,860 2,080 44,193 48,593
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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