AoeStats
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Nomad

507854004Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 54m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Portuguese · Chile
1260
+13
🇺🇸 Teutons · United States
1260
+13
🇲🇽 Italians · Mexico
1238
-16
🇲🇽 Persians · Mexico
1130
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,605 12:30 16:23 32:46 ⛏ Fish Boom FC
30 1,617 13:33 18:45 34:40 ⛏ Fish Boom into Galleys FC
29 1,600 13:01 21:03 36:38 ⛏ Fish Boom
23 1,279 13:39 22:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,845 31,230 26,535 5,250 95,860 108,853
16,800 25,495 12,115 5,675 60,085 70,000
29,520 17,503 11,170 1,720 59,913 64,468
12,315 9,203 3,885 1,550 26,953 26,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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