AoeStats
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Pilgrims

507177858Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 72m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1302
+12
🇦🇷 Koreans · Argentina
1166
+18
🇦🇷 Vikings · Argentina
1060
+23
🇲🇽 Italians · Mexico
1277
-20
🇲🇽 Malay · Mexico
1213
-18
🇲🇽 Persians · Mexico
1144
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 3,080 10:20 14:16 24:16 ⛏ Fish Boom FC
39 2,790 10:46 14:43 27:58 ⛏ Fish Boom FC
29 2,066 11:50 16:11 42:30 ⛏ Fish Boom FC
23 1,631 11:54 19:56 53:39 ⚔ Fish Boom into Towers FC
20 1,475 10:26 19:47 30:41 ⛏ Fish Boom into Galleys FC
18 1,334 14:00 19:38 50:25 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
34,650 36,477 34,690 5,600 111,417 122,202
24,095 34,001 15,755 2,555 76,406 76,939
13,045 27,972 10,990 5,790 57,797 68,853
15,340 19,400 7,870 4,160 46,770 52,511
8,300 16,688 11,640 2,870 39,498 39,466
10,170 13,013 7,700 1,700 32,583 32,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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