AoeStats
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Fortress

507172415Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 54m 30s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1356
+12
🇧🇷 Mapuche · Brazil
1349
+12
🇧🇷 Goths · Brazil
1316
+14
🇧🇷 Spanish · Brazil
1261
+16
🇲🇽 Byzantines · Mexico
1339
-17
🇲🇽 Burgundians · Mexico
1292
-15
🇪🇸 Hindustanis · Spain
1264
-13
🇲🇽 Persians · Mexico
1153
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 3,055 9:07 13:06 30:34 ⛏ Fast Castle
44 2,379 7:30 12:01 32:40 ⛏ Fast Castle
44 2,380 8:31 12:38 28:42 ⛏ Fast Castle
43 2,324 8:07 11:50 32:00 ⛏ Fast Castle
37 2,009 7:11 11:02 31:26 ⛏ Fast Castle
29 1,598 8:14 12:08 31:48 ⛏ Fast Castle
26 1,426 7:39 11:38 26:24 ⛏ Fast Castle
17 947 6:01 11:51 29:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,810 36,035 21,200 8,805 108,850 115,444
47,105 29,130 21,570 2,910 100,715 109,139
33,970 22,410 22,000 1,965 80,345 97,343
40,750 17,970 16,785 1,795 77,300 87,484
29,190 21,705 18,095 3,320 72,310 82,864
33,820 20,870 11,270 3,740 69,700 80,271
23,850 20,748 10,645 2,675 57,918 61,136
15,355 17,140 6,390 1,410 40,295 40,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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