AoeStats
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Nomad

507167383Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1392
+11
🇺🇸 Hindustanis · United States
1351
+12
🇺🇸 Spanish · United States
1317
+13
🇺🇸 Celts · United States
1277
+15
🇲🇽 Poles · Mexico
1355
-16
🇲🇽 Persians · Mexico
1307
-15
🇲🇽 Romans · Mexico
1226
-11
🇲🇽 Byzantines · Mexico
1162
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 2,444 13:42 20:43 41:58 ⚔ Fish Boom into Galleys into Fire Galleys into Archers FC
46 2,303 14:36 21:07 44:48 ⛏ Fish Boom into Galleys FC
46 2,316 13:38 17:58 37:18 ⛏ Fish Boom FC
33 1,667 14:15 18:47 — ⛏ Fish Boom FC
29 1,437 14:00 19:01 33:29 ⛏ Fish Boom FC
25 1,253 15:10 22:55 — ⛏ Fish Boom into Fire Galleys FC
24 1,213 13:48 26:08 38:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,103 14:23 22:38 38:29 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,385 18,697 13,870 2,510 55,462 64,275
18,585 20,509 11,240 4,410 54,744 56,483
21,570 17,425 10,135 3,750 52,880 61,332
12,230 25,738 10,060 3,360 51,388 56,938
18,990 12,539 7,620 3,225 42,374 43,532
16,320 13,579 8,070 4,000 41,969 43,121
8,435 8,845 2,495 3,235 23,010 23,081
6,700 8,650 2,820 1,700 19,870 19,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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