AoeStats
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Arena

506539731Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 44m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1312
+13
🇲🇽 Vietnamese · Mexico
1281
+15
🇲🇽 Koreans · Mexico
1277
+15
🇮🇱 Turks · Israel
1156
+20
🇨🇴 Persians · Colombia
1286
-17
🇲🇽 Jurchens · Mexico
1266
-16
🇦🇷 Vietnamese · Argentina
1222
-15
🇵🇱 Shu · Poland
1222
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,529 11:18 15:21 27:44 ⛏ Fast Castle
48 2,155 10:14 14:20 28:35 ⛏ Fast Castle
34 1,537 8:58 23:39 42:43 ⚔ Towers FC
32 1,414 11:24 15:43 27:43 ⛏ Fast Castle
30 1,355 11:34 15:05 30:23 ⛏ Fast Castle
30 1,364 10:06 14:17 31:28 ⛏ Fast Castle
29 1,281 11:21 22:33 33:41 ⛏ Fast Castle
29 1,307 11:40 16:05 31:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,450 19,315 27,785 3,450 84,000 86,604
38,890 21,340 14,320 3,750 78,300 79,733
34,875 16,805 19,545 2,255 73,480 76,265
31,180 14,915 13,100 2,315 61,510 64,229
16,155 19,188 7,085 3,675 46,103 46,425
17,570 17,438 3,440 2,240 40,688 43,955
15,660 11,430 9,560 2,250 38,900 43,931
10,570 14,668 7,415 1,170 33,823 36,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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