AoeStats
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Arena

506535086Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 32m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1296
+16
🇲🇽 Vikings · Mexico
1264
+17
🇨🇦 Poles · Canada
1223
+19
🇺🇸 Malians · United States
1368
-20
🇧🇪 Portuguese · Belgium
1272
-17
🇧🇪 Franks · Belgium
1233
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,358 10:04 13:44 31:49 ⛏ Fast Castle
40 1,321 9:42 13:36 25:07 ⛏ Fast Castle
35 1,142 12:11 16:14 — ⛏ Fast Castle
35 1,156 11:35 15:29 29:19 ⛏ Fast Castle
28 932 11:51 15:58 — ⛏ Fast Castle
25 809 11:23 15:27 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,190 10,360 12,520 975 42,045 45,023
13,695 10,170 4,470 1,135 29,470 32,657
14,315 7,540 6,720 750 29,325 31,013
12,175 8,170 2,865 1,600 24,810 26,289
5,910 6,288 6,315 50 18,563 21,533
6,400 3,828 1,520 1,515 13,263 13,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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